3D game engine programming
(CD-ROM)

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Contributors
Published
Boston, MA : Thomson Course Technology : Premier Press, c2004.
Format
CD-ROM
Physical Desc
xx, 868 pages : ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.)
Status
Uintah County Library - General NonFiction - Second Floor
794.815 ZERBST
1 available

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LocationCall NumberStatus
Uintah County Library - General NonFiction - Second Floor794.815 ZERBSTAvailable

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More Details

Published
Boston, MA : Thomson Course Technology : Premier Press, c2004.
Language
English

Notes

General Note
Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series.
Bibliography
Includes bibliographical references (p. 851-852) and index.

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Citations

APA Citation, 7th Edition (style guide)

Zerbst, S., & Düvel, O. (2004). 3D game engine programming . Thomson Course Technology : Premier Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Zerbst, Stefan and Oliver. Düvel. 2004. 3D Game Engine Programming. Thomson Course Technology : Premier Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Zerbst, Stefan and Oliver. Düvel. 3D Game Engine Programming Thomson Course Technology : Premier Press, 2004.

MLA Citation, 9th Edition (style guide)

Zerbst, Stefan., and Oliver Düvel. 3D Game Engine Programming Thomson Course Technology : Premier Press, 2004.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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