Chris Stinson
1) The lovers
U.S. Marshal Will Tanner is one hell of a manhunter. But this time, he's chasing six men across three states with one gun and no backup. This isn't justice. This is a suicide mission . . .
DIG YOUR OWN GRAVE
It starts with a prison break in Missouri. When notorious bank robber Ansel McCoy busts out, he teams up with five other outlaws. Then...
7) Powder burn
The train grinds to a halt somewhere in the Creek Nation, and the bandits get onboard. They take everything on the train worth stealing and gun down a guard to make their escape—just another notch on the belt for Ben Trout and Zack Larsen, two of the most savage killers...
Each culture has its own myths and legends, but only one is shared, and it is feared by all.
With Age of Myth, Age of Swords, and New York Times Bestseller Age of War, fantasy master Michael J. Sullivan riveted readers with a tale of unlikely heroes locked in a desperate battle to save mankind. After years of warfare, humanity has gained the upper hand and has pushed the Fhrey to the edge of their homeland, but no farther. Now comes
...A door opens. An army of dragons advances. And the fate of the living rests with the dead.
After obtaining the secret to creating dragons, the leader of the Fhrey has turned the tide of war once more—but gaining the advantage has come at a terrible price. While Imaly plots to overthrow the fane for transgressions against his people, a mystic and a Keeper are the only hope for the Rhunes. Time is short, and the future of both races hangs
...13) The Great Game
Michael J. Sullivan’s trailblazing career began with the breakout success of his Riyria series: full-bodied, spellbinding fantasy adventures whose imaginative scope and sympathetic characters won a devoted readership and comparisons to fantasy masters Brandon Sanderson, Scott Lynch, and J.R.R. Tolkien himself. Now Age of Myth inaugurates...
The alliance of humans and renegade Fhrey is fragile—and about to be tested as never before. Persephone keeps the human clans from turning on one another through her iron will...
18) Inheritance
Despite her self-imposed isolation, Calexa's ability to see spirits—and the memories she receives from them—guarantees she'll never be alone, even among the deceased....
19) Haunted
20) Alone
“We thought this place was our destiny—not our doom.”
Pawns in a millennia-old struggle, the young people known only as the...