Hikaru no Go. Day four / Volume 8, The pro test preliminaries
(Graphic Novels)
Author
Contributors
Published
San Francisco, CA : Viz, [2006].
Format
Graphic Novels
Edition
Shonen jump graphic novel ed.
Physical Desc
205 pages : chiefly illustrations ; 19 cm.
Status
Uintah County Library - Young Adult Fiction - Second Floor
YA GRAPHIC NOVEL HOTTA
1 available
YA GRAPHIC NOVEL HOTTA
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
Uintah County Library - Young Adult Fiction - Second Floor | YA GRAPHIC NOVEL HOTTA | Available |
Subjects
LC Subjects
Comic books, strips, etc. -- Japan.
Comics (Graphic works)
Fiction.
Ghosts -- Comic books, strips, etc.
Go (Game) -- Comic books, strips, etc.
Go (Game) players -- Comic books, strips, etc.
Graphic novels.
Middle school students -- Japan -- Comic books, strips, etc.
Spirit possession -- Comic books, strips, etc.
Comics (Graphic works)
Fiction.
Ghosts -- Comic books, strips, etc.
Go (Game) -- Comic books, strips, etc.
Go (Game) players -- Comic books, strips, etc.
Graphic novels.
Middle school students -- Japan -- Comic books, strips, etc.
Spirit possession -- Comic books, strips, etc.
OCLC Fast Subjects
More Details
Published
San Francisco, CA : Viz, [2006].
Edition
Shonen jump graphic novel ed.
Language
English
Notes
General Note
"This graphic novel contains material that was originally published in English from Shonen jump #43 to #46"--Preliminary page.
General Note
"First published in Japan in 1998 by Shueisha Inc., Tokyo."--Preliminary page.
General Note
This book is printed "manga-style," in the authentic Japanese right-to-left format.
General Note
Translated from the Japanese.
Description
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago.
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Citations
APA Citation, 7th Edition (style guide)
Hotta, Y., Obata, T., & Nakatani, A. (2006). Hikaru no Go: Day four (Shonen jump graphic novel ed.). Viz.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Hotta, Yumi, Takeshi Obata and Andy. Nakatani. 2006. Hikaru No Go: Day Four. Viz.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Hotta, Yumi, Takeshi Obata and Andy. Nakatani. Hikaru No Go: Day Four Viz, 2006.
MLA Citation, 9th Edition (style guide)Hotta, Yumi., Takeshi Obata, and Andy Nakatani. Hikaru No Go: Day Four Shonen jump graphic novel ed., Viz, 2006.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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