Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more
(Graphic Novels)
743.49 HOLMES
1 available
Description
Also in this Series
Copies
Location | Call Number | Status |
---|---|---|
Uintah County Library - General NonFiction - Second Floor | 743.49 HOLMES | Available |
Subjects
Art portfolios.
Cartoon characters.
Characters and characteristics in art.
Comic books, strips, etc -- Technique.
Comic strip characters.
Computer animation.
Computer art.
Computer drawing.
Computer graphics.
Drawing -- Technique.
Fantasy in art.
Figure drawing -- Technique.
Graphic artists.
Graphic arts -- Technique.
Graphic novels -- Technique.
Video game characters.
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Notes
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Citations
Holmes, M. T. (2016). Designing creatures & characters: how to build an artist's portfolio for video games, film, animation, and more . Impact Books.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Holmes, Marc Taro. 2016. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More. Impact Books.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Holmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More Impact Books, 2016.
MLA Citation, 9th Edition (style guide)Holmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More Impact Books, 2016.