Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more
(Graphic Novels)

Book Cover
Average Rating
Published
Cincinnati, Ohio : Impact Books, [2016].
Format
Graphic Novels
Physical Desc
192 pages : illustrations (chiefly color) ; 26 cm
Status
Uintah County Library - General NonFiction - Second Floor
743.49 HOLMES
1 available

Description

Loading Description...

Also in this Series

Checking series information...

Copies

LocationCall NumberStatus
Uintah County Library - General NonFiction - Second Floor743.49 HOLMESAvailable

More Like This

Loading more titles like this title...

More Details

Published
Cincinnati, Ohio : Impact Books, [2016].
Language
English

Notes

General Note
Includes index.
Description
"Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine"--Publisher's description.

Reviews from GoodReads

Loading GoodReads Reviews.

Citations

APA Citation, 7th Edition (style guide)

Holmes, M. T. (2016). Designing creatures & characters: how to build an artist's portfolio for video games, film, animation, and more . Impact Books.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Holmes, Marc Taro. 2016. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More. Impact Books.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Holmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More Impact Books, 2016.

MLA Citation, 9th Edition (style guide)

Holmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More Impact Books, 2016.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Loading Staff View.